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This workshop engages students with little or no programming experience to learn basic Java programming concepts. Participants use Carnegie Mellon’s Alice* platform to do something fun – create animated stories, movies and games. By dragging and dropping graphic tiles that contain standard Java programming statements, students develop programs that animate 3D objects. In the process, they learn basic object-oriented programming terminology and concepts such as procedure definition, algorithms, functions and conditional statements.
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Prepare for this Course
Get Started with Alice 3
Add and Position Objects
Use Procedures and Arguments
Add Rotation and Randomization
Use Control Statements
Use Keyboard Controls
Develop a Complete Animation
Animation Design Worksheet and Academic Examples
*Suitable for ages 8-22, Alice is the subject of 11 textbooks. It is taught in thousands of schools globally, including 19% of US colleges and universities. One study shows that exposure to Alice prior to or concurrent with CS1 improved performance in the course by a full letter grade and that middle school girls are perfectly willing to learn to write computer software if you present it as a storytelling activity.
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This is a part of truly inspirational course with great support both online and in the final two face to face days for teachers taking the Fundamentals of Java course which I have just completed. I can't recommend it too highly, particularly for teachers in UK schools and other schools that follow the English National Curriculum and who are involved in making the transition from ICT to Computer Science.
Of course, Alice is not just for CS teachers - it is a highly engaging tool for students to make presentations, tutorials, games and stories to support all areas of learning.
Did I mention that the ORACLE Fundamentals of Java course is free?
Take a look at these Alice workshop materials!