3.6a Game: Attack & Defend
Description:This game provides a fun environment for practicing integer addition. It also prepares students to play Attack & Defend with integer subtraction, where it is essential. In the context of subtraction, the game will give students extensive practice drawing pictures to represent the result of each card that is played. The pictures teach students the deep similarities and differences between integer addition and subtraction. It would be a mistake to ask students to learn the rules of the game AND how to draw pictures for subtraction at the same time. That's why it's good to introduce the game now with addition--so students learn how to play (and keep score) before they have to play the game with subtraction.
Last Updated:Jan-19-2010
Subject(s):- Education
- Education > Instructional Design
- ...
- Grades 6-8 / Ages 11-13
- Grades 9-10 / Ages 14-16
- ...
- middle
- 6th
- 7th
- 8th
- tween
- high
- 9th
- 10th
- secondary
- freshman
- sophomore
- teen
- Curriculum: Lesson Plan
- From: Implementing Algebra
- Contributed By: Kevin Hall
PREREQUISITES: Students should have been introduced to the computational rules for integer addition (for example, by completing the 3.6a lesson). They do not have to have complete mastery of integer addition yet--this game will provide additional practice. But they do need to have experience using the rules for integer addition.
Group Size: Small groups
Learning Objectives:
Students will develop computational fluency with integer addition. Students will develop effective strategies for use in a math-based card game.
Guiding Question:
How can we model integer addition with a simple picture? Can we find patterns in integer addition problems that make them easier to solve?
Materials:
- 1 deck of cards for each small group of about 4 students (printable file for cards is called "3.6a cards"
- 1 copy per group per game of "3.6a Gameboard"
- 1 copy per student of "3.6a Game Demonstration--Handout"
- PowerPoint of "3.6a Game Demonstration"
Procedures:
- Pass out "3.6a Game Demonstration--Handout".
- Display "3.6a Game Demonstration" PowerPoint
- Using the PowerPoint as a display aid, guide class in an interactive discussion about how to keep score during the game of Attack & Defend. Students should keep score on their handout while the fictional game in the PowerPoint progresses.
- After demonstration, have students get into small groups.
- Pass out 1 deck of cards to each group, plus several copies of "3.6a Gameboard" (they will need 1 copy per game they play).
- Let students begin to play while you walk and observe/coach them. You might consider announcing some sort of small prize for students who win (e.g., +1 bonus point).
This game essentially is an informal assessment.
Attached Files:
| 3.6acardsprintonphotopaper.docx |
| 3.6aGameboard--v.2.docx |
| 3.6aGamedemonstration--v.2.pptx |
| 3.6aGamedemonstration--Handout.docx |

