Andrea Chen
(New Orleans - United States)
Resources for The Call of the Wild
Description:Collection of resources for teaching The Call of the Wild by Jack London
Last Updated:
Subject(s):- Language Arts
- Grades 6-8 / Ages 11-13
- Grades 9-10 / Ages 14-16
- ...
- middle
- 6th
- 7th
- 8th
- tween
- high
- 9th
- 10th
- secondary
- freshman
- sophomore
- teen
- 11th
- 12th
- senior
- Activity: Assignment/Homework
- Activity: Exercise
- ...
- From: Curriki Content Curation
- Contributed By: Lani deGuia
The Call of the Wild
Description:A Shmoop study guide for The Call of the Wild by Jack London. Includes overview and study questions.
Last Updated:
Subject(s):- Language Arts
- Language Arts > Literature
- Grades 9-10 / Ages 14-16
- Grades 11-12 / Ages 16-18
- ...
- Curriculum: Study Guide/Notes
A Shmoop study guide for The Call of the Wild by Jack London. Includes overview and study questions.
Call of the Wild by Jack London
Description:Call of the Wild by Jack London, e-Text in English. From Project Gutenberg as part of the collection of The 43 Most Frequently Taught Books in at Least 5% of Public Schools, Grades 7-12.
Last Updated:
Subject(s):- Language Arts
- Language Arts > Literature
- Grades 9-10 / Ages 14-16
- Grades 11-12 / Ages 16-18
- Book: Fiction
- Book: Non-Fiction
- ...
Call of the Wild by Jack London, e-Text in English. From Project Gutenberg as part of the collection of The 43 Most Frequently Taught Books in at Least 5% of Public Schools, Grades 7-12.
A multimedia project for students reading Jack London's The Call of the Wild
Description:This project gives seven different projects linked to The Call of the Wild. Art, research, theme, technical directions and consumer docs, vocabulary, character development, and geography/plot are explored through various software programs.
Last Updated:
Subject(s):- Language Arts
- Language Arts > Reading Comprehension
- Grades 6-8 / Ages 11-13
- middle
- 6th
- 7th
- 8th
- tween
- Activity: Assignment/Homework
This project gives seven different projects linked to The Call of the Wild. Art, research, theme, technical directions and consumer docs, vocabulary, character development, and geography/plot are explored through various software programs.

