Web 2.0 Technologies
Description:Instructional technology tools for educational use including collaboration networks, blogs, mashups, podcasts, vodcasts, virtual worlds.
Last Updated:Dec-02-2008
Subject(s):- Educational Technology
- Educational Technology > Integrating Technology into the Classroom
- ...
- Professional Development
- Curriculum: Unit
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- Contributed By: Susannah Sanchez
Introduction
Internet-based technologies abundantly exist for personal, business, and educational use; Curriki or del.icio.us are good examples. In this module you will learn the background of Web 2.0 technologies and become familiar with some of those technologies.
Objectives
1) Identify existing Web 2.0 Technologies.2) Apply one or more Web 2.0 technologies to instruction.
3) Locate resources to identify trends in technology.
Readings
1) Horizon Report 2008 Edition, a collaboration between the New Media Consortium and Educause Learning Initiative. Access from http://del.icio.us/virtualedworld/web2.0 (direct link http://www.nmc.org/pdf/2008-Horizon-Report.pdf, accessed April 14, 2008).
2) O'Reilly -- What is Web 2.0? Read Page 2 Section 2, Harnassing Collective Intelligence. Access from http://del.icio.us/virtualedworld/web2.0 or direct link http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html, accessed April 14, 2008.
3) Metaverse Roadmap: Pathways to the 3D Web. Read the Introduction and the section on Virtual Worlds. Access from http://del.icio.us/virtualedworld/web2.0 or direct link http://www.metaverseroadmap.org/overview/index.html, accessed April 15, 2008.
Watch
You Tube Videos (access from http://del.icio.us/virtualedworld/video).
1) Web 2.0 - An intro in 5 minutes.
3) NMC Campus: Seriously Engaging (5:37 minutes).
Activities
Choose one (or both):
1) How can you use Web 2.0 technologies in your classroom? Answer this question by posting a response using the options below. You may also respond by posting concerns and issues you see with using Web 2.0 technologies.
2) Virtual Worlds are a relatively new technology for educators. Presently, Second Life (SL) is the most prominent and contains a large number of educational resources. For this activity you must register for a (free) SL account and create your avatar; remember when you choose a name it cannot be changed. I strongly recommend that if you are not familiar with SL, read the items that are listed here http://del.icio.us/virtualedworld/learnSL doing that will help orient you to seeking resources.
You can visit and try the obstacle course at the the Kuttara Zen Japanese Water Garden, specifically designed for Newbies at http://slurl.com/secondlife/Kuttara/118/58/21. Remember, you must have registered for a (free) account and avatar.
You may post a your thoughts and experiences on the virtualedworld.ning on the Virtual Worlds and Education forum.
Options for posting your response:
You must register and become a member at http://virtualedworld.ning.com to post or notify me of your post using the options below. For example, if you choose Option #3 go to the virtualedworld.ning Learning Theory forum and post the link to your blog.
Option #1
Go to http://virtualedworld.ning.com register and post your response in the forum named "Web 2.0 Technologies".

