Type:

Other

Description:

This interactive application allows the learner to identify the pattern of a sequence in order to help the character, Molly, cross over the valley by stepping on the planks on the bridge. There are three levels of difficulty to the game and each level has five steps to conquer. A worksheet for extra practice is provided.

Subjects:

  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

Arithmetic sequence,Grade 2,Grade 1,NSDL,Grade 3,Early Elementary,Kindergarten,Mathematics,Social Sciences,Analyze and persevere,Concept formation,Process skills,Number and operations,Upper Elementary,Algebra,oai:nsdl.org:2200/20140728160926922T,Patterns and sequences,Informal Education,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Practice Standards,Deductive reasoning,Elementary School,Reason quantitatively,Algebraic thinking,Mental calculation,Sequences and series,Education,Reasoning

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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Non-profit Tax ID # 203478467