TABLE OF CONTENTS

IN COLLECTION

Collection of games for the math classroom to teach algebra concepts.

Year End Review Game Audience: • 7th and 8th grade Algebra students • Most of the students are regular ed. students, there may be 1-4 special ed. students Timeline: • A week to do the review game • Additional three days to do a practice core test Materials: • Review PowerPoint • Eggspert buzzers • Each student will need several pieces of paper and a pencil • Practice Core Test taken from UTIPS Goals: The students will play a review game to prepare for the math core test. Following the review game the students will take a practice core test taken from UTIPS. Procedure: The teacher will start by explaining the rules and splitting the class into 6 teams. Rule 1: Everyone needs to participate in the game, there needs to be a rotation for who is answering the problems. One person cannot be the only person going up to the buzzers. Rule 2: The first person to press their buzzer for their team will have to give the teacher the answer to the question immediately after the teacher recognizes that the buzzer has been pressed. Rule 3: If the person at the buzzer gets the answer wrong, that person’s team can save the point if someone in the team can correctly answer the question. Rule 4: If the question is still not answered correctly another team may buzz in and anyone in the buzzed in team can answer the question to get the point. Once the class understands the rules (there will be time for the students to ask questions if they need to) and is split into 6 groups, the class will play the game that is a PowerPoint projected onto the projection screen in front of the class. The game will take about a week to complete. After the game is played the students will take a practice core test that will be made using the question bank for each standard on UTIPS. After the test is completed, which may take up to 3 days, the teacher will have the students correct their own test. The remainder of time left before the core test will be devoted to questions the students had from the test. Technology Involved: The technologies involved in this lesson are a projector, PowerPoint, Eggspert buzzers, and UTIPS. I think that the projected PowerPoint is very important, so the whole class can see and read each question on the review game, which makes the projector essential. The Eggspert buzzers makes the game more fun for the students and easier for the teacher to know which group was first to buzz in. The test that was made using the question bank on the Utah Algebra core on UTIPS is very easy for the teacher to make and to give to the students. The teacher will choose 5 questions from each objective to make the test. Using the questions from the Utah Algebra core on UTIPS insures that all of the standards were taught and understood.

A post from Passy's World of Mathematics that describes how to set up a Survivor-like math competition. Students are divided into groups and compete against one another by combining individual scores on math quizzes. Also included are ideas for how to add some surprise randomness to the competition.

A game to solve equations and build up money up a money ladder

Review game for systems of equations - gets the students up and moving too.

Jeopardy is a review game for Unit 1: Tools of Algebra. The topics covered in Unit 1 include: Problem Solving Plans, Numbers and Expressions, Variables and Expressions, Properties, Simplifying Algebraic expressions using the Associative and Commutative Properties, Ordered Pairs and Relations, and Scatter Plots. This game should be used to help students prepare for the unit exam. The file is saved as a Powerpoint 1997-2004 .ppt document.

Java and non-java flashcards that cover everything from simple addition to algebra.

The purpose of this module is to explore the concept of linear functions and relate their use to a real-world application. The exploration of linear functions will cross levels from Elementary Algebra into College Algebra. Throughout this module we will provide activities that can be used in the classroom to encourage active participation of students with the concepts. The activities provided will address the levels beginning with plotting of points in a coordinate plane and culminating in class projects based on real-life applications of linear functions. From the beginning, students will be encouraged to actively participate in both a mental and physical exploration of point placement, the relationship between points and linear graphs, and interpretation of slope. Additional activities incorporating the use of technology will be provided for use by instructors and students. Some activities are intended for students to complete outside of class and/or for use by students in an online learning environment. The following are the expected outcomes of this module: Provide an introduction to student understanding of ordered pairs on the coordinate plane. Explore of the relationship between ordered pairs and a linear function. Explore various forms of an equation of a line. Connect linear functions with a real-world application. Extend the linear function concept to a piecewise-defined function application.

This game has students rewrite logarithmic and exponential expression by expansion or conversion.

Equation Mania is a game used to reinforce the distributive property and combining like terms sections of Unit 3: Equations and review the order of operations section of Unit 1. The file is saved as a Word 1997-2004 .doc document.

Jeopardy is a review game for Unit 4: Factors and Fractions. The topics covered in Unit 4 include: Factors and Monomials, Powers and Exponents, Prime Factorization, Greatest Common Factor, Simplifying Algebraic Fractions, Multiplying and Dividing Monomials, Negative Exponents, and Scientific Notation. This game should be used to help students prepare for the unit exam.