In this Flash game, students may use a variety of activities to practice counting, collecting, exchanging, and making change for coins. Coin representations may show their amounts or not; coins may also be represented by coin tiles on a 10x10 grid, to help visualize their values. The five activities are: count, in which students determine the value of a given set of coins; collect, in which students choose coins to represent a given value; exchange, in which students use the smallest number of coins to represent a given value; change from coins, in which students are given a set of coins and asked how much change would be for a dollar (essentially counting up); and change from value, in which students are given a price owed (from a dollar) and asked to make change. There is a "bank" at the lower left side of the applet in which coins may be exchanged for other coins of the same value.


  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12


Grade 2,Visualization,Grade 1,NSDL,Grade 4,Grade 3,Addition,Early Elementary,Kindergarten,Visual representation,Number concepts,Mathematics,Social Sciences,Arithmetic,Concept formation,Process skills,Number and operations,Upper Elementary,Place value,Grade 5,oai:nsdl.org:2200/20140728160655781T,Subtraction,Informal Education,Whole numbers,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Elementary School,Representation,Decimals,Operations,Money,Measurement,Pre-Kindergarten,Education



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Creative Commons Attribution Non-Commercial Share Alike


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