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This Flash card game helps users develop mental computation skills by finding sums of 3 or 4 numbers. A student and the opponent, Okta the octopus take turns selecting cards. The first one to reach the target sum with 3 cards (in the 9‑card game) or 4 cards (in the 16‑card game) wins the game. You can choose how many cards are presented (9 or 16), what types of numbers they display (small integers through tricky decimals), and Okta's level of strategy. The game is not timed but depends on strategic planning in order to defend against Okta's moves while trying to collect a winning group of cards.
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