Type:

Other

Description:

This board game teaches learners about energy decision making. Players select cards that determine the transportation and home design that will influence their expenses as they play. Situations and decisions arise during the game. Deciding to bike instead of drive, for example, means a player won't have to buy gas, but only rolls a 4-sided die instead of an 8-sided one, which means slower progress. A carbon tax must be paid by all players. Discussion questions and award certificates are provided for post-game analysis. Most game materials are available as files to download and print, but some (dice, paper) must be purchased.

Subjects:

  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

NSDL,energy,Biological science,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-056,appliances,Middle School,fossil fuels,decisions,Social Sciences,Anthropology,Transportation,electricity,environment,Life Science,oai:nsdl.org:2200/20110926121119222T,Informal Education,transportation,Human Impact,game,Education,Physical science,carbon,Chemistry,Physics,Impacts of Technology,Ecology,gasoline,Ecology, Forestry and Agriculture,Energy and Power,Engineering,High School,Science and society,Earth,balance,Technology,Geoscience

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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Non-profit Tax ID # 203478467