The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid and 3 simple rules to simulate evolution. In the simulation, filled cells are alive, while empty ones are dead. Learners click on cells to set up various patterns of live cells, and then click 'run' to see how the rules interact with their pattern. Play the game to explore how simple rules can generate complex patterns and even life-like movement and growth.


  • Computer Science > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12


NSDL,Biological science,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-056,Computer science,array,Social Sciences,Early Elementary,Upper Elementary,Computer Engineering,Anthropology,automata,Computer Science,Life Science,Mechanisms of Evolution,Informal Education,Evolution,Higher Education,Middle School,oai:nsdl.org:2200/20110926134508516T,game,Elementary School,cellular,Computing and Information,evolution,Computing,cells,programming,simulation,Engineering,High School,Education,Technology



Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike


This resource has not yet been aligned.
Curriki Rating
'NR' - This resource has not been rated
'NR' - This resource has not been rated

This resource has not yet been reviewed.

Not Rated Yet.

Non-profit Tax ID # 203478467