Type:

Other

Description:

In this invention challenge activity, learners create an indoor game for one or two people that gets you moving. This lesson guide includes instructions on how to play an “imagine new uses for old things” game to play before the activity. Learners will also brainstorm activities that get people up and moving and follow the design process to invent a game, including the equipment and rules for playing it.

Subjects:

  • Health > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

NSDL,Biological science,invention,design,Health and Nutrition,Problem Solving,Troubleshooting and Maintenance,design process,Upper Elementary,health,oai:nsdl.org:2200/20110926130944699T,Life Science,game rules,Informal Education,Invention and Innovation,Middle School,Science as a Career,game,Elementary School,Health/Medicine,General science,History/Policy/Law,Research and Development,Education,physical activity,General,Engineering,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-056,The Design Process,reinvent,Technology

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
This resource has not yet been aligned.
Curriki Rating
'NR' - This resource has not been rated
NR
'NR' - This resource has not been rated

This resource has not yet been reviewed.

Not Rated Yet.

Non-profit Tax ID # 203478467