Type:

Other

Description:

This interactive game gives students practice in counting and ordering numbers. Users try to determine the magician's secret number in as few tries as possible by adjusting their successive guesses according to feedback (too high or too low). Solvers can choose from three ranges of numbers (1 to 10, 1 to 100, or -1000 to 1000) and choose whether or not to view previous guesses.

Subjects:

  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

Grade 2,Grade 3,Grade 1,Make use of structure,NSDL,Grade 4,Grade 5,Early Elementary,Kindergarten,Number concepts,Mathematics,Arithmetic,Analyze and persevere,Process skills,Number and operations,Upper Elementary,Informal Education,Integers,Whole numbers,Middle School,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Comparison of numbers,Practice Standards,Grade 6,Elementary School,Strategies,oai:nsdl.org:2200/20140728160838382T,Counting,Number sense,Engineering,Problem solving,Education

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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Non-profit Tax ID # 203478467