Type:

Other

Description:

In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems. Through this exercise, learners will explore affordance, mapping, transfer effects, population stereotypes, and visible constraints. Variations, extensions, background information and further reading suggestions are included in the PDF.

Subjects:

  • Computer Science > General
  • Education > General
  • Mathematics > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

NSDL,population stereotypes,Manufacturing Engineering,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-056,design,Computer science,Problem Solving,Representation,Mathematics,Troubleshooting and Maintenance,technology,reasoning,Materials science,Upper Elementary,icons,Engineering,Social Sciences,user interface,Education,Computer Science,General science,Manufacturing,evaluation,Computing and Information,Informal Education,Middle School,High School,mapping,transfer effects,oai:nsdl.org:2200/20110926115122772T,affordances,Technology and Society,computer systems,human error,Information Technology,Impacts of Technology,Information Systems,Information and Communication,Civil Engineering,Computer Engineering,Elementary School,Science and society,The Design Process,Risks and Benefits,Technology,Geoscience

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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