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Other

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Human walking is animated using joint rotation and body translation algorithms developed by Boulic and Thalmann (BT). The BT algorithms have been adapted to enable the motion of a 3D stick figure. The dimensions of the stick figure are determined using anthropomorphic data from Winter. The motion of 19 body parts (points on the stick figure) are computed as a function of relative time in the human walk cycle. Model predictions are visually consistent with actual human walking. Predicted body part velocities from the BT model are consistent with actual radar and sonar micro-Doppler measurements.

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      Keywords:

      EUN,LOM,LRE4,work-cmr-id:398697,http://demonstrations.wolfram.com:http://demonstrations.wolfram.com/HumanWalkingAnimation/,ilox,learning resource exchange,LRE metadata application profile,LRE

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      Creative Commons Attribution 3.0

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