This Flash-based game of chance helps young children learn to move along a track either side of a central point, as a precursor to working on a number line. Using the familiar nursery rhyme as a context, players roll a die to move either up or down a vertical waterspout. The game can be played with the applet or on paper (printable pdf included). A 2-dice variation introduces strategic thinking. The Teacher' Notes page suggests strategies for introducing the game, questions to facilitate students' thinking, support suggestions, and a link to a more advanced version of the game (Tug of War, cataloged separately).


  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12


Grade 1,NSDL,Critical thinking,Early Elementary,Kindergarten,Visual representation,Number concepts,Mathematics,Arithmetic,Analyze and persevere,Concept formation,Process skills,Number and operations,Informal Education,Whole numbers,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Comparison of numbers,Practice Standards,Elementary School,Representation,Counting,Number sense,oai:nsdl.org:2200/20140728160656587T,Education,Reasoning



Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike


This resource has not yet been aligned.
Curriki Rating
'NR' - This resource has not been rated
'NR' - This resource has not been rated

This resource has not yet been reviewed.

Not Rated Yet.

Non-profit Tax ID # 203478467