Type:

Other

Description:

Simulating physically realistic, complex dust behaviors is useful in interactive graphics applications, such as those used for education, entertainment, or training. Training in virtual environments is a major topic for research and applications, and generating dust behaviors in real time significantly increases the realism of the simulated training environment. We introduce a method for simulating the dust behaviors that a fast-traveling vehicle causes. Our method combines particle systems, rigid-body particle dynamics, computational fluid dynamics (CFD), rendering, and visualization techniques. Our work integrates physics-based computing and graphical visualization for applications in simulated virtual environments.

Subjects:

    Education Levels:

    • Grade 1
    • Grade 6
    • Grade 8
    • Grade 9

    Keywords:

    computational fluid dynamics,Higher Education,NSDL,dust behavior,Physics,Fluid flow,Undergraduate (Upper Division),Dynamics of Fluids,Computing and Information,NSDL_SetSpec_439869,Fluid Mechanics,Vocational/Professional Development Education,Computational Physics,particle dynamics,General Physics,oai:nsdl.org:2200/20080904125704784T,Graduate/Professional

    Language:

    English

    Access Privileges:

    Public - Available to anyone

    License Deed:

    Creative Commons Attribution Non-Commercial Share Alike

    Collections:

    None
    This resource has not yet been aligned.
    Curriki Rating
    'NR' - This resource has not been rated
    NR
    'NR' - This resource has not been rated

    This resource has not yet been reviewed.

    Not Rated Yet.

    Non-profit Tax ID # 203478467