The resource has been added to your collection
Simulating physically realistic, complex dust behaviors is useful in interactive graphics applications, such as those used for education, entertainment, or training. Training in virtual environments is a major topic for research and applications, and generating dust behaviors in real time significantly increases the realism of the simulated training environment. We introduce a method for simulating the dust behaviors that a fast-traveling vehicle causes. Our method combines particle systems, rigid-body particle dynamics, computational fluid dynamics (CFD), rendering, and visualization techniques. Our work integrates physics-based computing and graphical visualization for applications in simulated virtual environments.
This resource has not yet been reviewed.
Not Rated Yet.