Type:

Other

Description:

Despite the central role that video games play in the lives of today's young adolescents, teachers are reluctant to integrate them into the classroom. With a little planning, teachers can spark student interest by putting a video-game twist on learning activities across the curriculum.

Subjects:

  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

gaming,Integrating technology,NSDL,Instructional materials,NSDL_SetSpec_1007936,oai:nsdl.org:2200/20120114184935189T,Student populations,Life Science,Middle school,Education,Technology,Vocational/Professional Development Education,young adolescents

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
This resource has not yet been aligned.
Curriki Rating
'NR' - This resource has not been rated
NR
'NR' - This resource has not been rated

This resource has not yet been reviewed.

Not Rated Yet.

Non-profit Tax ID # 203478467