Type:

Other

Description:

Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable orbit. Learners answer trivia questions about light to circle the outer orbit and jump back into the inner, stable orbit. The first player to make it around the game board pops back into the stable orbit, emits light from the atom, and wins! Activity also has links to information about Albert Einstein's discovery of the photoelectric effect for which he won a Nobel Prize.

Subjects:

  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

NSDL,color,energy,speed of light,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-056,Reflection and Refraction,Space Science,wavelength,History of science,Materials science,Electromagnetic Spectrum,Diffraction and Interference,Upper Elementary,Energy and Power,photons,photoelectric effect,sunlight,particles,prism,visible light,Vibration and Waves,Life Science,trivia,Informal Education,Elementary Particles and Nuclear Physics,oai:nsdl.org:2200/20110926124408361T,High School,refraction,Middle School,orbits,Wave Properties,electron,Education,nucleus,atom,History/Policy/Law,Chemistry,Physics,electromagnetic spectrum,light,Newton,Atomic Structure,Sunlight and Color,Elementary School,Science and society,Einstein,Physical science,Technology and History,Technology,Light and Optics

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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