This activity focuses on the relationship between science of looking for life and the tools, on vehicles such as the Mars Rover, that make it possible. Learners will create their own models of a Mars rover. They determine what tools would be necessary to help them better understand Mars (and something about life on Mars/its habitability). Then they work in teams to complete a design challenge where they incorporate these elements into their models, which must successfully complete a task. Teams may also work together to create a large-scale, lobby-sized version that may be put on display in the library to engage their community. The activity also includes specific tips for effectively engaging girls in STEM. This is activity 6 in Explore: Life on Mars? that was developed specifically for use in libraries.


    Education Levels:

    • Grade 1
    • Grade 2
    • Grade 3
    • Grade 4
    • Grade 5
    • Grade 6
    • Grade 7
    • Grade 8
    • Grade 9
    • Grade 10
    • Grade 11
    • Grade 12


    Space Science,Engineering and technology:Aircraft, probes, satellites and/or spacecraft,Youth Public,NSDL,Planetary Science,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-115,oai:nsdl.org:2200/20140407123808146T,Elementary School Programming,Biological science,The nature of technology:The design process,Life Science,Engineering,Space science,Middle School Programming,Mars Exploration Program,Informal Education,Life sciences:Astrobiology,Technology,Vocational/Professional Development Education,Earth and space science:Solar system:Planetary science



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