This simple game with 5 variations develops place value understanding and strategic thinking. It is played on paper with a 6- or 9-sided die (printable pdf game sheet included). Two players take turns rolling a die and placing the resulting number in one of their four cells, representing the places of a 4-digit number. In the basic version the player who creates the larger number wins. Variations include aiming for the smaller number or a predetermined target number, using a decimal point, placing numbers in an opponent's cells, and several scoring options. Teachers' Notes include suggestions for introducing the game, support suggestions, and a link to a more challenging extension (Dicey Operations, cataloged separately).


  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12


oai:nsdl.org:2200/20140728160735298T,Grade 2,Make use of structure,NSDL,Grade 4,Grade 3,Critical thinking,Early Elementary,Number concepts,Mathematics,Arithmetic,Concept formation,Process skills,Number and operations,Upper Elementary,Place value,Grade 5,Informal Education,Whole numbers,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Comparison of numbers,Practice Standards,Elementary School,Reason quantitatively,Decimals,Number sense,Engineering,Education,Reasoning



Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike


This resource has not yet been aligned.
Curriki Rating
'NR' - This resource has not been rated
'NR' - This resource has not been rated

This resource has not yet been reviewed.

Not Rated Yet.

Non-profit Tax ID # 203478467