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We introduce a parameter ... in the classical two-dimensional gingerbreadman map, ... , ... , ... . Orbits are generated by iterating the map 3000 times using different initial points. Six orbits are plotted initially, starting from six different initial points marked by the locator objects " ... ". You can drag these initial points or add and/or delete new ones (Alt+Click on Windows) inside the plot. Each orbit is colored differently and the colors are repeated cyclically every six orbits.
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