Type:

Other

Description:

This set of two interactive challenges from the Annenberg Teachers' Lab helps learners develop reasoning skills with logic patterns by identifying and using attributes of objects. In "Guess My Button", students try to figure out which button the computer has secretly chosen by asking questions. In "People Pattern", solvers determine who should come next in a line of people. Background discussion, a rationale, grade-level information, connections to standards, and solvers' comments are included for each activity.

Subjects:

  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

Grade 2,Grade 3,Grade 1,Teacher content knowledge,NSDL,Grade 4,Grade 5,Early Elementary,Kindergarten,Express regularity,Reason quantitatively,Mathematics,Analyze and persevere,Concept formation,Process skills,Inductive reasoning,Algebra,oai:nsdl.org:2200/20140728161300980T,Logic and foundations,Informal Education,Vocational/Professional Development Education,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Reason abstractly,Practice Standards,Elementary School,Strategies,Algebraic thinking,Deductive reasoning,Upper Elementary,General,Connections,Problem solving,Education,Reasoning

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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