Type:

Other

Description:

This lesson plan provides students with an opportunity to explore and determine what makes a game fair. Students use spinners with a variety of sector sizes in order to predict which outcome is more likely and then explain their reasoning. Students also experiment with each spinner to see if their predictions are accurate. The lesson utilizes java applets for a spinner and an adjustable spinner, and also includes a PDF of exploration questions.

Subjects:

  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

Grade 3,Grade 6,NSDL,Grade 4,Grade 5,Mathematics,Concept formation,Process skills,Upper Elementary,Mathematical language,Model with mathematics,Middle School,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Practice Standards,Elementary School,Experimental and theoretical probability,Fair,Probability,Communication,Unfair,General,Vocational/Professional Development Education,oai:nsdl.org:2200/20140728160521730T,Education

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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