The projects are meant to connect the world of math to that of art. They allow students to make connections that would not normally occur while completing problem sets. These projects follow the typical sequence of a 7th/8th grade Pre-Algebra course. The major concepts covered will be integers, equations, factors and fractions, rational numbers, ratios, proportions, percents, inequalities, functions, graphing, right triangles, and two-dimensional figures. These projects are to be used in conjunction with a standard Pre-Algebra curriculum.


  • Mathematics > General

Education Levels:

  • Grade 6
  • Grade 7
  • Grade 8


integers equations factors and fractions rational numbers ratios proportions percents inequalities functions graphing right triangles and two-dimensional figures



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Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial
Update Standards?

MA.7.NS.1.1: Mathematics

Read, write, and compare rational numbers in scientific notation (positive and negative powers of 10) with approximate numbers using scientific notation.

MA.7.NS.1.2: Mathematics

Add, subtract, multiply, and divide rational numbers (integers, fractions, and terminating decimals) and take positive rational numbers to whole-number powers.

MA.7.NS.1.3: Mathematics

Convert fractions to decimals and percents and use these representations in estimations, computations, and applications.

MA.7.NS.1.4: Mathematics

Differentiate between rational and irrational numbers.

MA.7.NS.1.5: Mathematics

Know that every rational number is either a terminating or repeating decimal and be able to convert terminating decimals into reduced fractions.

MA.7.NS.1.6: Mathematics

Calculate the percentage of increases and decreases of a quantity.

MA.7.NS.1.7: Mathematics

Solve problems that involve discounts, markups, commissions, and profit and compute simple and compound interest.

MA.7.NS.2.1: Mathematics

Understand negative whole-number exponents. Multiply and divide expressions involving exponents with a common base.

MA.7.NS.2.2: Mathematics

Add and subtract fractions by using factoring to find common denominators.

MA.7.NS.2.3: Mathematics

Multiply, divide, and simplify rational numbers by using exponent rules.

MA.7.NS.2.4: Mathematics

Use the inverse relationship between raising to a power and extracting the root of a perfect square integer; for an integer that is not square, determine without a calculator the two integers between which its square root lies and explain why.

MA.7.NS.2.5: Mathematics

Understand the meaning of the absolute value of a number; interpret the absolute value as the distance of the number from zero on a number line; and determine the absolute value of real numbers.

MA.7.AF.1.1: Mathematics

Use variables and appropriate operations to write an expression, an equation, an inequality, or a system of equations or inequalities that represents a verbal description (e.g., three less than a number, half as large as area A).

MA.7.AF.1.2: Mathematics

Use the correct order of operations to evaluate algebraic expressions such as 3(2x + 5)².

MA.7.AF.1.3: Mathematics

Simplify numerical expressions by applying properties of rational numbers (e.g., identity, inverse, distributive, associative, commutative) and justify the process used.

MA.7.AF.1.4: Mathematics

Use algebraic terminology (e.g., variable, equation, term, coefficient, inequality, expression, constant) correctly.

MA.7.AF.1.5: Mathematics

Represent quantitative relationships graphically and interpret the meaning of a specific part of a graph in the situation represented by the graph.

MA.7.AF.2.1: Mathematics

Interpret positive whole-number powers as repeated multiplication and negative whole-number powers as repeated division or multiplication by the multiplicative inverse. Simplify and evaluate expressions that include exponents.

MA.7.AF.2.2: Mathematics

Multiply and divide monomials; extend the process of taking powers and extracting roots to monomials when the latter results in a monomial with an integer exponent.

MA.7.AF.3.3: Mathematics

Graph linear functions, noting that the vertical change (change in y-value) per unit of horizontal change (change in x-value) is always the same and know that the ratio ("rise over run") is called the slope of a graph.

MA.7.AF.3.4: Mathematics

Plot the values of quantities whose ratios are always the same (e.g., cost to the number of an item, feet to inches, circumference to diameter of a circle). Fit a line to the plot and understand that the slope of the line equals the quantities.

MA.7.AF.4.1: Mathematics

Solve two-step linear equations and inequalities in one variable over the rational numbers, interpret the solution or solutions in the context from which they arose, and verify the reasonableness of the results.

MA.7.AF.4.2: Mathematics

Solve multistep problems involving rate, average speed, distance, and time or a direct variation.

MA.7.MG.1.1: Mathematics

Compare weights, capacities, geometric measures, times, and temperatures within and between measurement systems (e.g., miles per hour and feet per second, cubic inches to cubic centimeters).

MA.7.MG.1.2: Mathematics

Construct and read drawings and models made to scale.

MA.7.MG.1.3: Mathematics

Use measures expressed as rates (e.g., speed, density) and measures expressed as products (e.g., person-days) to solve problems; check the units of the solutions; and use dimensional analysis to check the reasonableness of the answer.

MA.7.MG.2.1: Mathematics

Use formulas routinely for finding the perimeter and area of basic two-dimensional figures and the surface area and volume of basic three-dimensional figures, including rectangles, parallelograms, trapezoids, squares, triangles, circles, prisms, and cylinders.

MA.7.MG.2.2: Mathematics

Estimate and compute the area of more complex or irregular two- and three-dimensional figures by breaking the figures down into more basic geometric objects.

MA.7.MG.2.3: Mathematics

Compute the length of the perimeter, the surface area of the faces, and the volume of a three-dimensional object built from rectangular solids. Understand that when the lengths of all dimensions are multiplied by a scale factor, the surface area is multiplied by the square of the scale factor and the volume is multiplied by the cube of the scale factor.

MA.7.MG.3.1: Mathematics

Identify and construct basic elements of geometric figures (e.g., altitudes, mid-points, diagonals, angle bisectors, and perpendicular bisectors; central angles, radii, diameters, and chords of circles) by using a compass and straightedge.

MA.7.MG.3.2: Mathematics

Understand and use coordinate graphs to plot simple figures, determine lengths and areas related to them, and determine their image under translations and reflections.

MA.7.MG.3.3: Mathematics

Know and understand the Pythagorean theorem and its converse and use it to find the length of the missing side of a right triangle and the lengths of other line segments and, in some situations, empirically verify the Pythagorean theorem by direct measurement.

MA.7.MG.3.4: Mathematics

Demonstrate an understanding of conditions that indicate two geometrical figures are congruent and what congruence means about the relationships between the sides and angles of the two figures.

MA.7.SDAP.1.2: Mathematics

Represent two numerical variables on a scatterplot and informally describe how the data points are distributed and any apparent relationship that exists between the two variables (e.g., between time spent on homework and grade level).

MA.7.MR.1.1: Mathematics

Analyze problems by identifying relationships, distinguishing relevant from irrelevant information, identifying missing information, sequencing and prioritizing information, and observing patterns.

MA.7.MR.1.2: Mathematics

Formulate and justify mathematical conjectures based on a general description of the mathematical question or problem posed.

MA.7.MR.1.3: Mathematics

Determine when and how to break a problem into simpler parts.

MA.7.MR.2.1: Mathematics

Use estimation to verify the reasonableness of calculated results.

MA.7.MR.2.2: Mathematics

Apply strategies and results from simpler problems to more complex problems.

MA.7.MR.2.3: Mathematics

Estimate unknown quantities graphically and solve for them by using logical reasoning and arithmetic and algebraic techniques.

MA.7.MR.2.4: Mathematics

Make and test conjectures by using both inductive and deductive reasoning.

MA.7.MR.2.5: Mathematics

Use a variety of methods, such as words, numbers, symbols, charts, graphs, tables, diagrams, and models, to explain mathematical reasoning.

MA.7.MR.2.6: Mathematics

Express the solution clearly and logically by using the appropriate mathematical notation and terms and clear language; support solutions with evidence in both verbal and symbolic work.

MA.7.MR.2.7: Mathematics

Indicate the relative advantages of exact and approximate solutions to problems and give answers to a specified degree of accuracy.

MA.7.MR.2.8: Mathematics

Make precise calculations and check the validity of the results from the context of the problem.

MA.7.MR.3.1: Mathematics

Evaluate the reasonableness of the solution in the context of the original situation.

MA.7.MR.3.2: Mathematics

Note the method of deriving the solution and demonstrate a conceptual understanding of the derivation by solving similar problems.

MA.7.MR.3.3: Mathematics

Develop generalizations of the results obtained and the strategies used and apply them to new problem situations.

MA.7.M7A1.b: Mathematics

Simplify and evaluate algebraic expressions, using commutative, associative, and distributive properties as appropriate.
Curriki Rating
On a scale of 0 to 3
On a scale of 0 to 3

This resource was reviewed using the Curriki Review rubric and received an overall Curriki Review System rating of 3, as of 2010-09-23.

Component Ratings:

Technical Completeness: 3
Content Accuracy: 3
Appropriate Pedagogy: 3

Reviewer Comments:

This unit consists of games to accompany a 7th-8th grade pre-algebra course. The teacher will devote one class period every unit to games, which reinforce the topic of the unit and provide some fun for the students. The games are typically group rather than individual activities, rewarding collaboration rather than personal knowledge. This is how it should be.
K Patterson
September 20, 2010

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