Type:

Other

Description:

This is a link to the Ohio Department of Education's Website. When there, check out the word document titled, "Science Role of Technology." Here is a bit from the document. "In general, there are three areas of particular importance in kindergarten through 12th grade science and related technology: • Technology design and improvement. (e.g., processes for meeting changing human needs, improving on development and uses of resources, improving systems, creating new materials); • Technology in our lives. (e.g., communication, transportation, medical uses, personal care, household uses, entertainment); • Technology for learning. (e.g., information retrieval, asking questions/finding answers, computing, experimenting, data gathering/analysis/storage, networking, assessment, problem-solving, communicating)." The design of video games has a place in all three categories.

Subjects:

  • Educational Technology > General
  • Educational Technology > Integrating Technology into the Classroom
  • Science > General
  • Science > Technology

Education Levels:

  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

games science technology science gifted scratch games

Language:

English

Access Privileges:

Members

License Deed:

Creative Commons Attribution 3.0

Collections:

None
This resource has not yet been aligned.
Curriki Rating
On a scale of 0 to 3
3
On a scale of 0 to 3

This resource was reviewed using the Curriki Review rubric and received an overall Curriki Review System rating of 3, as of -0001-11-30.

member-name
FileChecker2 FileChecker2

This resource received a 3* rating because it is part of the larger resource Game Design in the Science Classroom, which received a rating of 3-Exemplary in the Curriki Review System. You can learn more about this larger resource by reading its review and comments.

Non-profit Tax ID # 203478467