Type:

Other

Description:

In this Cyberchase interactive game, the player must guess the rule the function machine is using to change the chute number as it passes through the machine and rolls out. The machine collects data about the input numbers and the corresponding output numbers that have gone through the machine by a "before" and "after" chart.

Subjects:

  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

Grade 3,Functions,NSDL,Grade 4,Grade 5,Visual representation,Reason quantitatively,Mathematics,Social Sciences,Analyze and persevere,Concept formation,Process skills,Number and operations,Upper Elementary,Algebra,Patterns and sequences,Informal Education,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Practice Standards,Deductive reasoning,oai:nsdl.org:2200/20140728160855918T,Elementary School,Input/Output table,Representation,Algebraic thinking,Mental calculation,Problem solving,Education,Reasoning

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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Non-profit Tax ID # 203478467