Type:

Other

Description:

This interactive Flash game gives students practice in telling time on an analog clock while also developing strategic thinking. Students take turns advancing the clock by 1/4, 1/2, or 1 hour. The winner is the player who moves the hands of the clock to exactly midnight. This activity can merely familiarize students with the clock and time intervals, or it can challenge older students to find the strategy that always wins.

Subjects:

  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

Grade 2,Visualization,NSDL,Grade 4,Grade 3,Early Elementary,Reason quantitatively,Mathematics,Social Sciences,Arithmetic,Analyze and persevere,Fractions,Process skills,Number and operations,Upper Elementary,Mathematical language,Grade 5,Informal Education,Concept formation,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Practice Standards,Deductive reasoning,Elementary School,Time,Strategies,Communication,Physics,Mental calculation,oai:nsdl.org:2200/20140728161146551T,Problem solving,Measurement,Education,Construct arguments,Reasoning

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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Non-profit Tax ID # 203478467