Type:

Other

Description:

In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows. Participants then design and build their own models using the steps of the design process to make changes and alter different variables. This activity can be linked to discussions on simple machines and motion (kinetic) energy as well.

Subjects:

  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

Informal Education,NSDL,fulcrum,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-056,Space Science,Problem Solving,marshmallows,Troubleshooting and Maintenance,Social Sciences,Motion and Forces,History of science,Potential and Kinetic Energy,Early Elementary,Mechanical Engineering,Energy and Power,Technology and Society,Work and Machines,kinetic energy,catapult,Invention and Innovation,Upper Elementary,Elementary School,Physical science,variable,History/Policy/Law,Chemistry,Physics,Transportation Engineering,Education,oai:nsdl.org:2200/20110926115928922T,potential energy,launch,Technology,Energy,General,Civil Engineering,Engineering,Science and society,projectile,The Design Process,lever,Technology and History,Projectile Motion,Machines

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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