This Java applet provides opportunities for creative problem solving while encouraging young students to estimate length and angle measure. Using the Turtle Pond Applet, students enter a sequence of commands to help the turtle get to the pond. Children can write their own solutions using LOGO commands and input them into the computer. The turtle will then move and leave a trail or path according to the instructions given. (N.B. the applet is an upgrade of one that supported the Lesson "Get the Turtle to the Pond," cataloged separately.)


  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12


Grade 2,Visualization,Scale,NSDL,Grade 4,Grade 3,Early Elementary,Spatial sense,Visual representation,Strategies,Mathematics,Analyze and persevere,Concept formation,oai:nsdl.org:2200/20140728160921636T,Upper Elementary,Grade 5,Attend to precision,Lines and planes,Angle measure,Angles,Transformations,Plane geometry,Informal Education,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Geometry,Practice Standards,Length,Elementary School,Reason quantitatively,Estimation,Physics,Systems of measurement,Connections,Problem solving,Measurement,Process skills,Education,Nonstandard,Representation



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