Type:

Other

Description:

The author of this one-page article describes the pedagogical benefits of using math games in the classroom. She analyzes the game context in terms of the kinds of learning that takes place, the behaviors that students exhibit, and the social-emotional experience of students. She concludes by recommending strategies for effective introduction and management of games. [While the author's observations were in the context of geometry games, they generalize to most topics.]

Subjects:

  • Mathematics > General
  • Education > General

Education Levels:

  • Grade 1
  • Grade 2
  • Grade 3
  • Grade 4
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10
  • Grade 11
  • Grade 12

Keywords:

Grade 2,Grade 3,Grade 1,NSDL,Grade 4,Teaching strategies,Early Elementary,Kindergarten,Representation,Mathematics,Social Sciences,Analyze and persevere,Process skills,Number and operations,Upper Elementary,Algebra,Grade 5,Instructional materials,Vocational/Professional Development Education,NSDL_SetSpec_ncs-NSDL-COLLECTION-000-003-112-027,Geometry,Reason abstractly,Practice Standards,Elementary School,Reason quantitatively,oai:nsdl.org:2200/20140728160508928T,Mental calculation,Probability,Communication,Mathematical language,Problem solving,Measurement,Education,Construct arguments,Reasoning

Language:

English

Access Privileges:

Public - Available to anyone

License Deed:

Creative Commons Attribution Non-Commercial Share Alike

Collections:

None
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